Foreman's Sekiro Experience | Part 2

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Sekiro: Shadows Die Twice
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Let's Play
Duration: 19:36
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4


My experiences in Sekiro continue and the challenge is starting to ramp up, the Death Counter is climbing and my patience is being tested.

The game is amazing though, and watching back the fights in editing is very satisfying.

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Sekiro: Shadows Die Twice is an action-adventure video game developed by FromSoftware and published by Activision. The game follows a shinobi known as Wolf as he attempts to take revenge on a samurai clan who attacked him and kidnapped his lord. It was released for Microsoft Windows, PlayStation 4, and Xbox One in March 2019 and for Stadia in October 2020.

Gameplay is focused on stealth, exploration, and combat, with a particular emphasis on boss battles. The game takes place in a fictionalized Japan set during the Sengoku period, and makes strong references to Buddhist mythology and philosophy. While creating the game, lead director Hidetaka Miyazaki wanted to create a new intellectual property (IP) that marked a departure from the Souls series of games also made by FromSoftware, and looked to series such as The Mysterious Murasame Castle and Tenchu for inspiration.

Sekiro was praised by critics, complimenting its gameplay and setting and compared it to the Souls games, although opinions on its difficulty were mixed. It was nominated for various awards and won several, including The Game Award for Game of the Year. The game sold over five million copies by July 2020. A free update adding new features to the game, such as a boss rush gamemode, was released in October 2020.

Sekiro: Shadows Die Twice is an action-adventure game played from a third-person view.[1][2][3][4] Compared to FromSoftware's own Souls series, the game features fewer role-playing elements, lacking character creation and the ability to level up a variety of stats, as well as having no multiplayer elements. It does, however, include gear upgrading, a skill tree, and limited ability customization. Rather than attacking to whittle an enemy's health points, combat in Sekiro revolves around using a katana to attack their posture and balance instead, which eventually leads to an opening that allows for a single killing blow.[3][7]

The game also features stealth elements, allowing players to immediately eliminate some enemies if they can get in range undetected.[3] In addition, the player character has the ability to use various tools to assist with combat and exploration, such as a grappling hook.[3] If the player character dies, they have the option of being revived on the spot if they have resurrection power, which is restored by defeating enemies, instead of respawning at earlier checkpoints.

Development of Sekiro began in late 2015, following the completion of Bloodborne's downloadable content, The Old Hunters.[10] The game was revealed via a teaser trailer at The Game Awards 2017 in December, showing the tagline "Shadows Die Twice".[11] The game's full title was revealed to be Sekiro: Shadows Die Twice during Microsoft's press conference at E3 2018. It was directed by Hidetaka Miyazaki of the Japanese development studio FromSoftware, best known for creating the Souls series and Bloodborne.[12] The game was published by Activision worldwide, with FromSoftware self-publishing it in Japan, and Cube Game publishing in the Asia-Pacific region.[13][14] Sekiro's soundtrack was composed by Yuka Kitamura,[15] with some contributions from Noriyuki Asakura. The game was released for PlayStation 4, Windows, and Xbox One on 22 March 2019.[16] A collectors edition of the game was also released the same day, and included a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.[16] A port for Stadia will be released in late 2020.[17]

Sekiro draws inspiration from the Tenchu series of stealth-action games that were partially developed and published by FromSoftware.[18] The team initially considered developing the game as a sequel to Tenchu, but as that series had already been shaped by several different studios before they obtained the rights to it, they instead opted to take the project in a different direction.[10] Miyazaki intended for the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.




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Foreman Plays Stuff presently has 266 views for Sekiro: Shadows Die Twice across 13 videos, with the game making up 3 hours of published video on his channel. This makes up less than 0.29% of the total overall content for Sekiro: Shadows Die Twice on Foreman Plays Stuff's YouTube channel.