The Fire Spirits Of Yarikawa | Ghost Of Tsushima: Legends - Foreman Plays Stuff
Today's Tale is the last of the standard story missions in Tsushima Legends, we round things off with a fort full of Mongol soldiers and Demon powered artillery.
Also, I may have forgotten how to play....
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Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. Featuring an open world, the player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. The game was released on July 17, 2020 for PlayStation 4. It received praise for its visuals and combat, but was criticized for its open world activities. Ghost of Tsushima also earned several award nominations and wins.
Ghost of Tsushima is an action-adventure stealth game played from a third-person perspective. The game features a large open world, without waypoints, which can be explored without guidance.[1] Players can travel to different parts of the world on horseback. An item that acts as a grappling hook is available to access difficult to reach areas.[2] The game features side quests and non-playable characters with which the player can interact.[3]
Players can engage in direct confrontation with enemies using weapons such as a tachi,[4] which can also be used to chain up a series of fatal strikes after highlighting specific enemies. Alternatively, using stealth allows to evade enemies and strike them silently with tools such as firecrackers to create distractions, smoke bombs to disorient alerted foes, and kunai for striking multiple enemies.[5] One-versus-one dueling with non-playable characters is optional.[3]
Unlike most other games, the highest difficulty, "Lethal", is not a difficulty in which enemies are especially difficult to cut down. Rather, it is a more realistic mode in which the player and enemies do massive damage to each other, with all non-boss fights ending in 1 or 2 successful cuts. This has been praised by various reviewers, and has been noted to fundamentally change how the game is played.
A multiplayer mode titled Legends was released in late 2020. Players can complete story missions based on Japanese folklore with another player.[6] A horde mode, in which players fight waves of enemies, is also available for a group of four players. A raid is set to be added post-Legends launch.
Ghost of Tsushima was developed by Sucker Punch Productions. After completing Infamous First Light, the team wanted to develop another open world project because they believed that choices made by the player are important to gameplay. As a result, the game does not feature waypoints and players have complete freedom to explore the game's world. According to Nate Fox, the game's director, the team distilled the game's numerous internal pitches into "the fantasy of becoming a samurai" during conceptualization.[1] Before deciding on the setting, Sucker Punch considered various other settings and themes such as pirates, Scottish outlaw Rob Roy MacGregor and The Three Musketeers, but they kept coming back to feudal Japan and telling the story of a samurai warrior. They would later find a historical account of the Mongol invasion of Tsushima in 1274 and "the entire vision clicked into place."[10]
Game director Nate Fox said: "This is a game that is entirely grounded in reality. We're trying hard to transport people to 1274 Japan. We're inspired by history, but we're not building it back stone by stone. We're not trying to rebuild Tsushima island. Our protagonist is a work of fiction. We actually thought about using some historical figures, and we asked some people who are more culturally aware than us and they said that it would be insensitive, so we didn't do it."[11] Sucker Punch have said that they consulted cultural experts to improve the title's accuracy to feudal Japanese culture.[12] Sucker Punch's Infamous series served as an inspiration for Jin's traversal techniques.[12] The game takes inspiration from Japanese cinema featuring samurai, notably Akira Kurosawa films such as Seven Samurai (1954) and Sanjuro (1962).[13][14] The team consulted historical sword-fighting expert David Ishimaru to help create a historically-based foundation for the game]
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