Forgive me Father Gameplay | part 7 Final Part

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Published on ● Video Link: https://www.youtube.com/watch?v=9fSGmyfrhiQ



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About the game
Inspired by the classics
Let’s talk gameplay, because that’s the star of the show here: the guns feel really good and punchy. For an FPS, this is the most important factor in my opinion, so it’s good that they got that squared away. You get a total of eight different weapons in Forgive Me Father, including your melee weapon, each of which you can upgrade over the course of the game. I found the upgrades really gratifying every time I purchased them, and I could feel a difference in how each weapon behaved afterward.

The base gameplay of running through different environments and, well, just shooting up different enemies felt very reminiscent of the early classics that defined the FPS genre like Doom and Wolfenstein 3D. The way the weapons worked, where you have a whole big batch of weapons to choose from, each of which has its own specific feel, reminded me a lot of how the guns work in series like Resistance. You also have secondary abilities that are on cooldowns that do things like healing you, stunning enemies, and so on.

While most of the game, you’re running through narrow, dimly lit corridors trying to find keys to get through doors (like I said, it feels very much like earlier entries in the FPS genre), every once in a while it would kick you out into a room full of enemies that you could just mow down. That was by far the most fun I had while playing Forgive Me Father.







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