[Former WR] Ratchet & Clank Future: A Crack in Time Any% in 1:08:57 IGT

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Published on ● Video Link: https://www.youtube.com/watch?v=xMJhIzXP7yI



Duration: 1:52:35
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I don't move my feet when I be glidin'

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It was really fun learning this category! It's a lot more dynamic than No FM - you're making a lot more adjustments in combat sections, trying to maximise your output with your limited weapons. It was fun feeling a clear improvement in my skill the more I played and practiced - reminded me of why I liked learning Nexus so much.

Likewise with Nexus, the bomb is a carry weapon that is nutty in endgame - I think its damage output has been overlooked a little bit, and that resulted in some testing on Azimuth, wherein I found using bomb was around 20 seconds faster if you get a majority of good damage hits. I think learning this has rounded me out as an ACiT player, but I don't think I've got the raw knowledge or combat improv like Lombax or Wed have - but I'll get there eventually.







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