Fort Triumph Early Access - Finale - Let's Play v0.10.5

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The latest version 0.10.5 is billed as a major update to the game bringing many changes. Join me as I explore them.

Greetings, Warriors!

Development continues apace, and we've worked in quite a few features from our waiting list in the past month. Heading the list is a MAJOR upgrade to tactical AI, enabling it to calculate ability and spell usage and relative value - this is naturally still a work in progress but we're seeing some amazing initial results.

We're also heading faction heroes, including some sexy troll and goblin heroes with unique bonuses. Can't wait to see which of them you will like playing with the most!

As always, please share as much feedback as you can with us either through in-game bug reports, suggestions on our Steam forums or by chatting with us over at Discord[discord.gg].

Faction Heroes
In our continued effort to make factions interesting and relevant for different playstyles, we've finally added some non-human heroes, namely Troll and Goblin faction heroes. Each faction will also have a unique faction-wide ability present in all units and heroes.
dded goblin and troll heroes.
Each faction now has a unique passive ability present in all units and heroes.
Heroes from different factions have different health.
Faction heroes can be recruited in the town of that faction and only there.
Your starting heroes will change to reflect your chosen faction.
Tutorial can currently only be played when picking the Human faction.


Tactical AI & Abilities
A major step forward, our tactical AI can now evaluate ability effects when considering what to do. This allows it to "understand" a wider range of abilities, and use them better than before.

To name a few examples, the enemy will no longer slow already slowed units. Your foes will use AoE spells much better and maximize their effect, while avoiding hitting their allies with these effects and other explosions. We can give a ton more examples, but it would be best if you just hopped in and see if you notice the change yourself - let us know!

AI & Behavior

Improved ranged AI range positioning and AoE calculation.
Reduced AI aggressiveness so it will avoid taking greatly disadvantageous battles.
Added party size limits for AI based on difficulty.
Goblin Bomber now maintains distance in a smarter way, only approaching if it can close the distance completely.

Fort Triumph in the Developers own words:

Often dubbed a β€œFantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:

Hardcore tactical turn-based gameplay.
Fully Interactive environments at your disposal.
Heroes evolving by learning new abilities from their class skilltree.
Non-linear, contextually generated missions and quests.
Strategic gameplay and world map exploration.

Check out their steam page:
https://store.steampowered.com/app/612570/Fort_Triumph/

About Bardon:

I'm just a guy that likes to play games and tell stories. I like to give background to characters beyond what is provided by games and weave a narrative around that.

It often ends up in weird and sometimes interesting places. No one knows where this flight of imagination will take us, not even me. But why not join me for the ride?

****

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If you enjoyed this video please consider leaving a like and a comment. They really help a lot. Plus I like to chat with people. Well except for the nasty ones.

You can hit me up on twitter at: https://twitter.com/BardonPlays

****

"Ominous Intro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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