Fort Triumph  - Legendary Difficulty Finale  - Let's Play

Fort Triumph - Legendary Difficulty Finale - Let's Play

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Fort Triumph has been released on steam and we're going to do a full playthrough.

Here's what's included in this update:

Added Act III, which concludes the story.
Added an extra mission in Act I.
Added more than 50 new artifacts. Improved the existing ones.
Added support for more languages: Portuguese (Brazilian), Spanish, French, Italian, Chinese (Simplified) and Japanese.
Added support for disabling Permadeath, in which case dead heroes can be re-recruited in towns.
Improved support for Steam Remote Play.
When finishing an act, players can choose which heroes to retain. It's also possible to retain one artifact and select a starting reward for the next Act.
Added new music track for Crypt world map environment.

Balance/Gameplay:

Greatly increased variety of creatures on worldmap, allowing facing high tier creatures in low-tier battles. This does not affect worldmaps in existing save files.
Improved spawning algorithm to force variety.
Added a new type of ability - channeling abilities, which have a delayed effect that can be prevented by stunning/killing the unit.
Added three new abilities to Goblin Shamans - Replenish Health, Heal Party, and Fortify.
Added Drain Health to Wizards. Also reduced their base damage, and gave them the 'Blink' ability instead of 'Fire Blast'.
Added the Boomerang ability for the Savage.
Added Battle Cry ability for the Savage
Added the Root ability to Spiderlings.
Made the Spiderlings' AI less sophisticated so their behavior would be more realistic.
Improved visuals of skill-tree, also making thing clearer, especially selection of new abilities.

Visuals:

Revamped Goblin Village environment.
Improved indications of statuses so they'll be more noticeable.
Improved visuals in the last mission of Act II.
Replaced some placeholder icons for abilities and ability upgrades.
Simplified movement outline so it'll be easier to understand where you can move.
Improved visuals of the Crypt tactical environment.

Performance:

Improved performance on worldmap.
Improved visuals and performance of fog of war in tactical battles.

Fort Triumph in the Developers own words:

Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Check out their steam page:
https://store.steampowered.com/app/612570/Fort_Triumph/

About Bardon:

I'm just a guy that likes to play games and tell stories. I like to give background to characters beyond what is provided by games and weave a narrative around that.

It often ends up in weird and sometimes interesting places. No one knows where this flight of imagination will take us, not even me. But why not join me for the ride?

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****

"Ominous Intro" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/







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