Fossil Echo Gameplay | New Indie Platformer Fossil Echo | CDPOG

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Published on ● Video Link: https://www.youtube.com/watch?v=KYDukOkxwSg



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Duration: 25:36
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Check out this beautiful new indie game, Fossil Echo! In this Fossil Echo Gameplay Video we play through the first few stages and jump all over the dang place.

Fossil Echo is a new indie game on Steam, it is a adventure platformer from Awaceb Games. In Fossil Echo you have to do precise jumps through a series of puzzle rooms, similar to Super Meat Boy or Prince of Persia. In rooms with enemies you have to use some simple stealth mechanics to avoid Gun Ninjas (Ninjas With Guns, duh).

Fossil Echo is an extremely pretty game, with graphics that look hand drawn. The game can be challenging at times, as you can see in our Fossil Echo Gameplay video as we die over and over again.

The Developer describes it this way:
Story

Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.

Gameplay

Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Odyssey and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...

Art

Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.

Sound

The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.

Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).




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Fossil Echo Statistics For CDPOG

At present, CDPOG has 319 views spread across 1 video for Fossil Echo, with his channel publishing less than an hour of Fossil Echo content. This is less than 0.30% of the total video content that CDPOG has uploaded to YouTube.