FPS CHECK: Super Mario 3D All Stars | Nintendo Switch | DOCKED & HANDHELD MODE

FPS CHECK: Super Mario 3D All Stars | Nintendo Switch | DOCKED & HANDHELD MODE

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Recorded with my dedicated RECORDING/STREAMING PC via Capture Card.
This video was directly Captured from my ULTRAWIDE GAMING Monitor OR my OLED 4K HDR GAMING TV.
In this video I analyze the Framerate / FPS of Super Mario 3D All Stars, every included game Super Mario 64, Super Mario Sunshine & Super Mario Galaxy is tested in Docked & Handheld mode.

00:00 Super Mario 64 DOCKED
02:25 Super Mario 64 HANDHELD
03:59 Super Mario Sunshine DOCKED
05:49 Super Mario Sunshine HANDHELD
08:11 Super Mario Galaxy DOCKED
10:00 Super Mario Galaxy HANDHELD

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The above links marked with ► are affiliate links, where I may receive a small commission from qualifying purchases made through those links at no extra cost to you. All views in this video are my own.

Als Amazon & CDKeys Affiliate verdiene ich an qualifizierten Käufen:
Mit ► gekennzeichnete Links in meiner Videobeschreibung sind Affiliate-Links.
Durch manche gesponserte Links bekomme ich eine kleine Provision, der Kaufpreis für euch ändert sich dadurch aber nicht!
Danke für eure Unterstützung.

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The compilation includes high-definition ports of the first three 3D platformers in the Super Mario series: Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007). The three games support Joy-Con controls with rumble function and higher resolutions, such as Sunshine running in a 16:9 aspect ratio. Both Sunshine and Galaxy are displayed in 1080p in TV Mode and 720p in Handheld Mode, while 64 is displayed in 720p in both modes in a 4:3 aspect ratio.

Sunshine does not natively support the Nintendo Switch's GameCube controller. When originally released on the GameCube, Sunshine used the GameCube controller's analog triggers (which Switch controllers do not have) to regulate F.L.U.D.D.'s water pressure. Galaxy features optional Joy-Con controls that imitate the motion controlled-pointing of the Wii Remote, with Mario's spin ability remapped to the Y button.[6] In Handheld Mode, players can use the touch screen to replace the pointer. To play Galaxy's cooperative gameplay mode in handheld mode, a secondary Joy-Con is needed.

The compilation also features a music player mode, which compiles the entire original soundtracks of all three games—a total of 175 tracks. The music can be played when the screen is turned off.

Source: https://en.wikipedia.org/wiki/Super_Mario_3D_All-Stars

#SuperMario64 #SuperMarioSunshine #SuperMarioGalaxy




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