FPSK - Full Body Update
https://www.unrealengine.com/marketplace/en-US/product/809ab0f872b842dc91f148bba608cc4a
Latest Update Notes
-Third Person Animations, which allows:
-First Person Body Shadows.
-Visibility in multiplayer (Still no full multiplayer support, but this is a good start.)
-Third Person Mode. (Press V ingame to change perspective, melee has been changed to Z.)
This is still mainly a First Person asset and Third Person is quite rough around the edges.
It contains a lot of place holder animations. Foregrip, Melee and Equipment animations are not supported. Still quite fun to play in Third Person though and first person body is a lot better with shadows.
-Bullet Penetration improvements:
Penetration and Damage now decrease based on material tensile strength instead of amount of components you have shot through.
So if you shoot through metal, then target; your damage and penetration will decrease a lot more than through wood.
-Soldier Mesh:
Improved Skinning on Soldier Mesh.
Fixed wrist limits in Ragdoll Physics.
Now using in-engine LOD reduction for Soldier.
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