Frame Gen/Fake Frames: Do You Use Them?

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I get why people don't like fake frames. They don't help input latency, they can add visual glitches or just downgrade the image quality in general, game devs may rely on this being an option and do less work optimizing games ie it gets used as a crutch and Nvidia is relying on it for marketing ie saying the RTX 5070 is the same performance as an RTX 4090 when it clearly isn't once you factor out frame gen. They're using frame gen in performance claims when frame gen is a feature and not an indicator of raw performance. Frame gen should NOT be used in benchmark claims!

But all that said... maybe, just maybe... there are certain circumstances, in certain games where it's a viable option. Let's assume the game is as well optimized as possible and perhaps your GPU isn't quite up to the task of running the game smoothly at the graphic detail settings you want (or even at low!) should frame gen not be a tool that you can use to get the game running better? I have to say here in Robocop, I can't really tell any visual downgrade by using it. So if I'm happy with how the input latency feels and want to run at a higher graphical preset than I normally would... why not use it? Granted here I might just want to turn the graphical preset down from Epic to High as that made enough of a performance difference. But what if my GPU was even older/lower end and even on low I couldn't quite maintain 60FPS? Again, I'm not saying frame gen is great and we should all use it. But under the right circumstances it could help just enough to make a game feel smoother and more enjoyable.