Free 3ds Max Tutorial: Procedural Splines Animation; creating a membrane with thinkingParticles

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In this comprehensive tutorial video for thinkingParticles, we dive into the fascinating world of massive parallel processing using ME-L. Join us as we explore the process of creating individual strands from a particle cloud and connecting them to form intricate membranes. Discover how to animate these membranes and unlock their vast potential.

In this free tutorial, we guide you through the use of thinkingParticles' ME-L scripting language to generate a dynamic loudspeaker membrane that responds to music. By utilizing a simple concentric circle setup, we outline the membrane's shape and create a point cloud representation using discrete particles derived from a mathematical formula. To enhance the visual presentation, we employ splines to enclose the circles and vertical lines, resulting in a captivating deformed grid that represents the membrane's surface.

Furthermore, we demonstrate how to apply sine wave calculations to displace the particles, animating the spline knots and creating a vibrating sound effect for the loudspeaker. The best part is that every aspect of this process remains entirely procedural, offering you complete control and endless creative possibilities.

In this video, we provide a step-by-step explanation of the entire process, allowing you to master the art of creating individual strands from a particle cloud and harness the full potential of thinkingParticles.

Join us on this journey of exploration and take your thinkingParticles skills to new heights!

Note: This tutorial is specifically designed for thinkingParticles 7.3.


Go to www.cebas.com/thinkingParticles for more info.
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facebook.com/cebasVT/ (thinkingParticles & VFX)
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Tags:
arch_interior_visuals
vfx
3dsMax
thinkingParticles
film_fx
music_video_effects