Freeform Asbel - Tales of Graces f
updated one for rpcs v14-11605
https://www.youtube.com/watch?v=ba3OTmJh2Vg
A short combo exhibition using various codes. The intention is to see a glimpse of the possibilities if Asbel played more similarly to the Zestiria and Berseria systems. Sadly, given the [long amount of] time spent on this, I could never figure out how the game determined when to use the "secondary" version of the B-arte. I know the game keeps the values of the last 4 artes used in memory, and does some kind of comparison between the one you just used and the last
one recorded in memory, but can't pinpoint exactly when and in what form does the check happen. This is the reason you can only use it on the second B-arte to activate it, as that was the only workaround I could think of. Not that people care about the technical details, but felt like mentioning it anyway.
Codes used here are:
- Quick-step increments A-arte level(e.g. Zesty/Bersy)
- Sheath/Draw mechanic removed
- B-artes increment A-arte level
- 2nd B-arte used is its extension(alpha)
- 50% CC cost cut
- Boss stagger time reduction = 0
- Boss weight reduced from Massive to Normal
.CT - http://www.mediafire.com/file/42d87hujzrhus2a/Tales_of_Graces_rpcs_.6-84.CT/file
credit please if you use this in video =03
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