Tales of Graces f - Polycarpus ~ Emeraude [Pascal solo] (revisit 2021)

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Tales of Graces
Game:
Duration: 7:55
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22


0:00 Polycarpus
1:20 Lambda
2:55 Centuroid
4:01 Richard 3
5:54 Emeraude
7:18 Results

Music:
Soul Saga - The Alchemist's Trials
Friday Night Funkin Tricky Mod - HELLCLOWN
Shin Megumi Tensei Nocturne - Dante Battle
FF XIII LR - Chaos
Xenoblade Chronicles DE - Satorl Marsh(Night)

Full playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH56315vzSGFIFId8J5lHkzq

A revisit to my Pascal run. With Arise on the horizon, I felt the need to re-run the game. The old run has low-quality resolution, so I wanted to improve that as well.

While the bosses at this stage can be beaten in 1 good combo, if you know what you're doing(see Just_Samu's Pascal run for examples), I plan on playing in a way that showcases learning the enemy's patterns and avoiding attacks either through normal dodging, or perfect dodging. I will also do my best to not take any damage(discounting perfect dodge 1HP dmg, EVA-procs, Accel-activation invincibility etc), though that might not be possible with the attack variations of some bosses. Battles will also be fast... for my sanity =0b.

No cheats were used to give me an unfair advantage; the ones I'm using are:

1) a code that lets me turn on/off the Grade shop options, specifically 2x and/or 5x Damage for damage control in later fights
2) a code that alters the camera angle to have that Zesty/Bersy/Arise-grounded look
3) a code that lets me use Pascal instead of Asbel-as-Pascal in certain fights.
4) a code that lets me retry a fight. Some optional fights and Zhonecage don't give you that option. Allows me to save time from traversing to the boss multiple times.

Many later files were carried over from my ps3 run, which were already set up optimally. Any questions or concerns, feel free to drop a comment =03.

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The 4th phase of Polycarpus is just terrible; almost has Iron Stance practically all the time. Outside of that, other than its lunge in phase 1 and 3, everything else is easily telegraphed to perfect dodge. I'm usually more aggressive in those phases, but didn't happen in this take, unfortunately.

Centuroid has minions and is similar to Kurt in that aspect, but is much easier to deal with once the addons are gone. His hitboxes are small, so its hard to land perfect dodges against his teleport attacks, but he also can miss when Pascal goes aerial(Sudden Impact, Vicious Circle, Death Sentence(even though DS technically not aerial, it shifts her hitbox so some attack from various enemies can whiff)).

Richard 3 is really annoying. To properly dodge, you have to run into him, then step to the left or right; preferably right, since its too fast to accurately perfect dodge, and dodging from a distance will still get you tagged by the tail-end of his handblade attacks. Most annoying attack is his Z-slash kick, which happens so seamlessly in comparison to his other attacks, I could never see it coming. I stuff it at 4:41, but its hitbox reaches quickly and far, and was the cause for 100s of losses. Not the best of takes, but I'll live with it =01.

Emeraude is pretty easy to perfect dodge.... esp if you dodge INTO the attacks rather than wait for them to dodge at the last second. That keeps me mobile and off her line enough to dance around her attacks. Should be noted that hitting her with Flux Form gives full weakness chain(i.e. +CC), but can only be done once every so often because she gets an auto-guard against it for a while, leading to an easy death from her field aura. The Whirlwind spell can be perfect dodged(as shown in the old playthrough), but given its startup, no need to take the risk.







Tags:
Tales
Graces
Pascal
solo



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