Freespace 2: Pandora's Box - Blockade Point
This is the fourth mission of the Pandora's Box campaign for Freespace 2. The NTF captured the GTD Pandora during the disaster that was our last mission. Our objective now is to blockade the jump node back to Deneb to prevent them from escaping with it. Several of the NTF escort vessels have already fled, but their three destroyers are still in system, and we intend to keep them that way.
Unlike most other content in this series, this is a blind first play. I never played this campaign when I first picked up Freespace years ago.
This is Freespace 2 played using the upgraded graphics courtesy of the Freespace Upgrade Project's MediaVPs, on version 4.5 at time of recording. Check out the project at http://hard-light.net
Timestamps:
0:00 - Introduction
0:22 - Mission Briefing
2:24 - Bomber Setup
3:13 - Mission Start
3:52 - Strike
5:47 - Dogfight
6:05 - Rearm
6:24 - Dogfight
7:00 - Strike
8:07 - Rearm
8:35 - Strike
10:07 - Dogfight
11:35 - Jump Out
11:45 - Debriefing
14:48 - Outro
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