Freespace 2: Pandora's Box - Closing the Box (Terran Version)
This is the ninth and final mission of the Terran branch of the Pandora's Box campaign for Freespace 2. Our capture attempt of the NTD Pandora must proceed now. The Pandora did not launch all of its fighters in our last mission and its engineers have repaired some of its weapons, but we can't take the time for another SEAD strike; Neo-Terran forces have made gains elsewhere in the system and are moving to relieve the Pandora, so we must act now. Our squadron's task is to escort the Marine transports as they board the Pandora. The destroyer will realize our intent and throw everything it has into stopping the boarding attempt. Should we fail, the GTD Iron Fist is authorized to destroy the Pandora. Capture is preferable, but either condition will be counted a success. The Iron Fist must survive.
Unlike most other content in this series, this is a blind first play. I never played this campaign when I first picked up Freespace years ago.
This is Freespace 2 played using the upgraded graphics courtesy of the Freespace Upgrade Project's MediaVPs, on version 4.5 at time of recording. Check out the project at http://hard-light.net
Timestamps:
0:00 - Mission Briefing
2:25 - Fighter Setup
3:47 - Mission Start
4:14 - Dogfight
4:45 - Intercept
6:59 - Mission Success
7:22 - Jump Out
7:32 - Debriefing
8:05 - Retry Decision
8:41 - Second Attempt
9:02 - Intercept
10:23 - Strike
10:34 - Intercept
11:30 - Strike
11:45 - Intercept
12:04 - Strike
12:14 - Intercept
14:03 - Dogfight
15:29 - Rearm
15:55 - Mission Success
16:05 - Dogfight
16:25 - Jump Out
16:37 - Debriefing
17:37 - Outro
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