FreeSpace Open SSKayser Barrage

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Published on ● Video Link: https://www.youtube.com/watch?v=5_Cv5xRSiX8



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While working on the SSM strike code some more, I figured out a way to remove the hardcoded limitation on how many projectiles could be in a single SSM strike. Unfortunately, you still run into the hardcoded limitation on how many subspace portals can be active simultaneously (you can specify more projectiles than that limit, but they'll have to wait until portals start closing before they can spawn), but this shows off what it looks like when you create 200 subspace portals simultaneously (and shoot UD-8 Kayser shots out of them).







Tags:
FreeSpace 2 (Video Game)
FreeSpace Open
Hard-Light Productions
Video Game (Industry)
FreeSpace 2 Source Code Project



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