From 3D Sonic Fangame To Indie Passion Project - Rollin' Rascal Kickstarter Demo & Multiplayer

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Rollin' Rascal Kickstarter page (demo is available on Steam):
https://www.kickstarter.com/projects/curiomatic/rollin-rascal

Sonic fans, man... remember SAGE 2021 when this indie game went by the name of Project Rascal? Well, it's back with a Kickstarter campaign alongside being published under the banner of Curiomatic. But what does it have to do with Sonic fangames?

Remember Sonic GT, a really innovative 3D Sonic fangame with a heavy emphasis on momentum and rolling physics, you know the stuff more skeptical Sonic fans have been clamoring for so long? Well, Rollin' Rascal is made by the same devs. And the influences of Sonic GT really show in this demo.

Rollin' Rascal feels literally made for Sonic Adventure fans, even more so than Spark The Electric Jester 3 (I'm sorry, but I have to make some comparisons). The game, at least in the demo, feels specifically built with the physics and heavy use of momentum in mind, as well as a lot of interactive level elements, all for you to master and keep a flow state of high speed platforming and mechanical mastery, something Sonic games have been trying to accomplish for years, with varrying degrees of success.

That said, the demo isn't flawless. Levels for all their openness still feel a bit confusing (especially the multiplayer ones) for first time play, as well as some unintentional camera issues that can really ruin your run once you get rolling. This is still a demo so these issues might be ironed out in the meantime. That said, I think the multiplayer levels are the highlight as these put an even greater emphasis on momentum usage and mechanical mastery and really sells the vision the guys at Curiomatic have for this game.

I'm curious how they handle later levels and difficulty progression in the full game, as well as what other levels themes and obstacles they have in store. Spark The Electric Jester 3, really nailed the difficulty progression IMO and showcased that levels can feel complex while still being "linear", because open level design can be a tricky thing to handle in a high speed platformer.

Anyways, please support the Kickstarter page and Rollin' Rascal.

0:00 Intro and menu
0:42 Sunrise Shores
2:57 Buccaneers Beach 1st Run
10:12 Buccaneers Beach 2nd Run
15:30 The Multiplayer Is Fun As Heck
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My Playlists:

- Sonic Fangames
https://www.youtube.com/playlist?list=PLsLckV2lY7UrjNcwIKHiLAvu-UuXzUTh3
- Random Stuff
https://www.youtube.com/playlist?list=PLsLckV2lY7UoK8Cd5ciNoMGT74sHOUsVS
- Sonic Robo Blast 2
https://www.youtube.com/playlist?list=PLsLckV2lY7Uq8FgL3YyVpcZ8NpFfjKyNN
- Transformers Devastation
https://www.youtube.com/playlist?list=PLsLckV2lY7Urh-ekauq2eALtY2ate3q3d
- Devil May Cry
https://www.youtube.com/playlist?list=PLsLckV2lY7UoKGOw7h3rckaayWO5Vx300
- Racing Games
https://www.youtube.com/playlist?list=PLsLckV2lY7UrOZ7iixB_OotZCOaSUrXQB
- Sonic Mania
https://www.youtube.com/playlist?list=PLsLckV2lY7Urz-R4AGLTYp93LncG1C5kJ
- Music Swaps:
https://www.youtube.com/playlist?list=PLsLckV2lY7Urei0ya-MKeZxLWZ6r-3B-7
- Music Mashups
https://www.youtube.com/playlist?list=PLsLckV2lY7Uo3q5hmM3VFNaCAoepwrD5T
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My Twitter: https://twitter.com/marius_rednblue
My Steam Page: https://steamcommunity.com/profiles/76561198106610936

#indiegames #sonic #sonicfangame




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Tags:
rollin rascal
project rascal
sage 2022
sonic fangame
sonic gt
marius urucu
fadel
games cage
spark the electric jester 3
sonic the hedgehog
sonic



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