#FujiNet can make Game Development tools network aware!
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Published on ● Video Link: https://www.youtube.com/watch?v=GL2zQbPh8nU
Shown here, is a quick demonstration of a sprite editor that I wrote that runs on the #ColecoAdam, which, when ready, can dump a sprite definition over the network to any network resource, such as a windows file server, or even a TCP connection!
Want to see the code? it's here, written in #C using #Z88DK: https://github.com/FujiNetWIFI/fujinet-apps/tree/master/sprite-tool