Full Asset Creation Workflow For Game Models
Creating 3D assets can feel overwhelming, but the workflow is actually clear and repeatable once you understand the steps. In this video, I’ll walk you through the entire 3D asset pipeline — from concept to game engine — using an example asset to show how each stage fits together.
You’ll learn about:
Gathering references and planning your asset
Blockout and base mesh creation
High poly sculpting and detailing
Retopology for clean game-ready geometry
UV unwrapping and baking high poly details
Texturing for realism and style
Exporting and setting up materials in a game engine
This isn’t a step-by-step tutorial, but rather a big-picture workflow guide so you can see how professional 3D assets are made from start to finish.
If you’re a beginner looking to understand the pipeline, or an artist wanting to refine your process, this overview will give you a strong foundation.
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Some useful links:
Stylized Blender Brush Pack – https://3dex.gumroad.com/l/RockBPack
3DEX Stylized Smart Materials 3.0 –https://3dex.gumroad.com/l/3dexV3
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