Full Asset Creation Workflow For Game Models

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Creating 3D assets can feel overwhelming, but the workflow is actually clear and repeatable once you understand the steps. In this video, I’ll walk you through the entire 3D asset pipeline — from concept to game engine — using an example asset to show how each stage fits together.

You’ll learn about:

Gathering references and planning your asset

Blockout and base mesh creation

High poly sculpting and detailing

Retopology for clean game-ready geometry

UV unwrapping and baking high poly details

Texturing for realism and style

Exporting and setting up materials in a game engine

This isn’t a step-by-step tutorial, but rather a big-picture workflow guide so you can see how professional 3D assets are made from start to finish.

If you’re a beginner looking to understand the pipeline, or an artist wanting to refine your process, this overview will give you a strong foundation.

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Some useful links:
Stylized Blender Brush Pack – https://3dex.gumroad.com/l/RockBPack
3DEX Stylized Smart Materials 3.0 –https://3dex.gumroad.com/l/3dexV3
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