Full Asset Creation Workflow - Making 3D Models

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In my last two videos I shared my thought process on how to plan when making a 3D environment as well as how to make models in a consistent art style

One thing I get asked a lot is what my workflow is, going between Maya, Zbrush, and Substance Painter. It seems there's a lot of confusion as to what the proper process should be when it comes to making 3D assets
I decided to make a complete workflow video detailing everything I do when making 3D models including all the steps and settings for exporting and importing

As always, let me know what you think by leaving a comment on the video


P.S : Stay tuned for the next video because I have a special announcement which you don't want to miss :)
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Drawing Tablet I use : https://amzn.to/2YjrwMr
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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank


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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

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#Maya2019
#EnvironmentArt
#Stylized







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