Planning Environments and Thinking about Modularity

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One thing that comes up a lot in the topic of making 3D Environments is : How do you plan before starting? What things should be modular? Should I start with making props, terrain, or what exactly? 

Making an environment can be overwhelming, specially if it looks like there are a lot of assets that need to be made. Just thinking about getting started can be daunting, but don't worry because I made this video on how to properly break down and plan an environment before you even start modeling. The nice thing about planning ahead of time is that, once you have a plan, it allows you to focus on the creating part and having fun in the process. 

Stay Tuned because in the next video I will be showing how to create consistent looking assets for environments.
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Original Concept Art used in this video by : yeonji Rhee , Eddie Del Rio, Matt Billeci , Illya Steshenko

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Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank


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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

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