FullStart w/ ddk: QuakeWorld 4on4 Guide - Implied Frags

Subscribers:
39,700
Published on ● Video Link: https://www.youtube.com/watch?v=RSU4Qmq0a4E



Quake
Game:
Quake (1996)
Category:
Guide
Duration: 16:35
1,201 views
17


This is a video about theory, sorry about the lack of anything but my face :D.

Implied frags is a fancy way of describing what takes place during a control period for a team in qw 4on4 and why control is so important. In this video I attempt to explain how the concept can help us make good decisions, and that often we don't need to run around like maniacs after the next frags. Instead we need to consider how we can maintain control, as that maintains our fragging potential. Different situations can give us different amounts of implied frags. We talk about control in this video because it's the most practical and useful scenario for us to think about our implied frags. When out of control your considerations are different, such as sacrificing frags to break the oppositions control (eg. flooding a weapon/position).

By making the correct decisions with our resources (armour/weapons), we improve the fragging potential of our control phase. So to think about actively getting frags is pointless, because frags come all the time when you are holding control of the resources on the map efficiently.

In future videos I'll discuss how to hold control on dm3 and how to run quads so we get a better idea of the optimal way to hold control or get control on dm3.

I Hope you found this informative. My speaking is going to improve over time as I begin to work on it, thanks for watching!







Tags:
qw
quakeworld
quake
cpm
ddk
milton
paradoks
sr
tvs
fullstart
dm3
slackers
implied
frags



Other Statistics

Quake Statistics For Daniel Kapadia

At this time, Daniel Kapadia has 52,704 views for Quake spread across 15 videos. The game makes up 12 hours of published video on his channel, roughly 3.81% of Quake content that Daniel Kapadia has uploaded to YouTube.