Fun Fights with Powmettaur
This collection of fights against Powmettaur was inspired by a video from @lightningedge which you can find here: • Mega Man ZX - Powmettaur vs Biometals
Powmettaur is one of the funniest enemies in the Mega Man franchise; its blank expression combined with its attacks consisting of summoning mini Mets and other enemies via balloons never fails to crack me up. Since Powmettaur is a miniboss, its lack of invincibility frames opens it up to a wide variety of approaches in combat. Here are the ways I chose to tackle the fight.
Model ZX: This is the baseline; a fight that showcases what happens when you lack the fancy Overdrive features that the other Biometals are blessed with. Here, you’ll get to see Powmettaur’s attacks. Aside from the aforementioned enemy summons, it can retract into its oversized hard hat and hover toward the player. It’s also surprisingly agile, leaping across the arena with reckless abandon. Thankfully, even without the ability to lock it in place, Model ZX’s relentless slashes can make quick work of Powmettaur, provided that you play aggressively.
Model HX: The HX tornado is absurdly broken on its own, but it becomes truly preposterous when damage stacking comes into play. Powmettaur’s relatively large health pool means little when you unleash a tornado to stun it, then follow that up with a triple slash. Because multiple sources of damage are frequently overlapping, the game will calculate each slash as hitting multiple times, especially the third slash and its associated Sonic Boom. As you can see, this is an incredibly consistent way to shred Powmettaur; input-wise, it’s easy to perform, and it doesn’t break the bank concerning weapon energy either.
Model FX: With precise positioning, good timing, and a touch of luck, it’s possible to burn Powmettaur to cinders with a single Ground Breaker. If you activate Overdrive for only the split second that it’s required, this easily becomes the fastest and most frugal strategy against the overgrown Met. However, if it decides to open the fight by hovering, you’re out of luck, and if you’re slightly off with Ground Breaker, you’ll need at least a few follow-up shots to finish the fight. With that in mind, HX damage stacking is still more reliable. The second method used with Model FX could only be devised by a bored, sleepy fool—pay it no mind.
Model LX: Lacking any sort of fast-striking combos or overpowered charged attacks, LX’s premier offensive option in situations like this is to repeatedly intersect the hitbox of its aerial slash with the enemy by rapidly changing directions mid-air. Under Overdrive, each hit will deal double damage and freeze Powmettaur to boot. Performing these reversals requires a specific technique unique to your input method; keyboards and controllers of different varieties will each have an optimal method for the trick.
Positioning is key here. In order for the hitbox of a single attack to register multiple times, you have to ensure that the attack’s hitbox completely exits the enemy’s hitbox when you turn around. Naturally, as the animation of LX’s swing progresses, the shape of the hitbox will change. However, even with this advantage, both Powmettaur and LX’s air slash have very large hitboxes, so if you’re too close to the hulking Met while attempting this, your reversals will have no effect. Careful observers will notice that every time I jump up, I hit Powmettaur’s body with the main slash, with the following hits being directed at its foot.
Success in this endeavor can be measured by weapon energy spent. In this case, I managed to win using only 7 units from LX’s reserve. That’s the best result I could come up with; saving more would require landing 4 hits per reversal.
Model PX: Here, I make use of a neat property of how PX fires its volleys of Kunai. Launching 4 Kunai per volley demands that you hold the attack button for a short duration; if you mash, you’ll shoot only 1 or 2 Kunai. This means that, if you attack using only one button, there’s inevitably going to be a delay between releasing the button and pressing again. However, if you press the sub-weapon button immediately after the fourth Kunai of a volley has been fired, you can interrupt the animation and fire a new volley. With this, you can greatly increase PX’s KPM (Kunai per minute). This pattern of alternating buttons is similar to how FX’s Busters function, albeit with a different tempo.
Model OX: There’s no better sendoff for Powmettaur than to incorporate every single element into a stunlock combo, complete with a flashy Rekkoha finish.
00:00 - Model ZX: Baseline
00:33 - Model HX: Tornado Damage Stacking
00:40 - Model FX: Precise Ground Breaker
00:47 - Model FX: Buster Edit Drivel
00:57 - Model LX: Rapid Reversals
01:08 - Model PX: Rapid-Fire Kunai Trick
01:17 - Model OX: Elemental Combo Stunlock
Thanks for watching!
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