Fundamentals of a Look Dev Template - Create and Assign Materials
This video focuses on material workflows using NetworkMaterialCreate nodes. Sophie takes you through the basics of building up your material network by creating shading nodes, importing texture files and connecting them up to output your material. You’ll create four different material variations, which will be added to the Global Graph State Variables to allow you to switch between them easily. You’ll also be introduced to the Material Interface and how you can promote parameters to it to further accelerate your workflows.
Chapters:
0:00 - Intro
0:26 - NetworkMaterialCreate: Apply materials to your assets
6:31 - ShadingGroup: Group sections of your shading network
8:53 - MaterialAssign: Assign materials to geometry
Download the assets here: https://learn.foundry.com/course/8406/view/fundamentals-of-a-look-dev-template
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