Funko Fusion MASSIVE UPDATE! This is HUGE! Zombie and Thing Variants Available Now!

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Funko Fusion MASSIVE UPDATE! This is HUGE! Zombie and Thing Variants Available Now!

A new update has gone out for Funko Fusion that is going to be a massive quality of life update that will make the game a lot better moving forward. All of the patch notes can be read here: https://store.steampowered.com/news/a...

Some general ones that I think people will be excited for include:

After completing the tutorial intro level, players can now select and play as any unlocked character in Story Mode by using the Golden Pop! character selection box inside any level, or via the Golden Pop! boxes in the Hub after completing the first level. Inside any level, melee the Character Pop! Box to cycle to the Golden Pop! Box and then select your character of choice.

Players can now unlock all four base characters of a World by completing the first level of that World.

Players can now unlock the second World for only one Golden Crown, earned by completing one level. The cost for unlocking the second World Door has been reduced to two Golden Crowns, and so forth.

Hub flow has been adjusted to direct new players to unlock a second World after finishing the first level of the first World.

Crown Buy Machines in levels now require less vinyl to produce a Silver Crown. Spend the vinyl freely on items and Golden Chests and experiment with random weapons and gadget combinations!

Players are no longer interrupted by hits or shots when drinking a Soda.

Increased the speed of drinking a Soda buff.

Players are now invulnerable while using CCTV monitors.

Players are now invulnerable while using Mould Machines.

Increased player lives from 3 to 5.

Added additional save data redundancy to prevent save game data loss from occurring.

Adjusted text when a player is a ghost to better inform them to proceed to a Pop! Box.

Reduced sprinting stamina cost by half, allowing Players to sprint twice as long.

Added green crosses to the heart pickup for better visual clarity.

Adjusted the brightness of hologram locations for items the player needs to place to help draw attention to them.

Adjusted the UI for level screens so that the Cameo IP can be more easily seen and help players see where the Cameo levels are in the game.

Fixed an issue with Zombie and Thing character variants not unlocking correctly.

Thank you 10:10 Games for the review copy of Funko Fusion #FunkoFusion #Funko

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