Furier - No Hit The Chain

Channel:
Subscribers:
18,500
Published on ● Video Link: https://www.youtube.com/watch?v=FJyuf7SXvhk



Game:
Furi (2016)
Duration: 4:51
2,288 views
80


Stream: https://www.twitch.tv/yellowbeetle

I was pretty pissed after spending a lot of time on this fight. My problem with the game at this point was the dodging mechanic and sometimes a glitch with charging up.

My issue with the dodging is that outside of combat it feels nice but once you're inside the circle of combat you can only get a rough idea of how far and where you will dash. On Furi difficulty this is excusable because I get plenty of time to set up the dash (using cheese methods) and it's a lot more lenient.

On Furier difficulty dashing requires much more precise and faster movement. It does not help that dash timing is really tricky and unreliable. This is my issue. Why don't I feel like I can rely on the mechanics in the game to pull through? Why should I EVER have to rely on cheese when I should be able to use the mechanics given to me?

It's artificial difficulty. 90% of my problems in this fight weren't the actual obstacles at hand but rather just not being able to maneuver the character and feeling confident in it. As I said in the video I have 100 hours in this game. I've spent a lot of time on it and I still don't know where the fuck I'm going to end up after dashing.

It's a huge oversight in game design and disappointing. I really love this game, but this is going to be an issue if I continue doing Furier no hits.







Tags:
twitch
games



Other Statistics

Furi Statistics For No Hit

At this time, No Hit has 29,598 views for Furi spread across 13 videos. The game makes up 1 hour of published video on his channel, roughly 4.86% of Furi content that No Hit has uploaded to YouTube.