Furnace: Interbellum | Game Overview & Gameplay
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Travel back in time to the 19th century with me as I check out Furnace & Furnace: Interbellum created by Ivan Lashin with art by Sergey Dulin, Marta Ivanova, Ilya Konovalov, Anastasia Kukarina, Vadim Poluboyarov, Oleg Yurkov, Egor Zharkov and published by Arcane Wonders. In this video I've give you a game overview and full solo play to help you see the game in action. Hope this helps you decide on it. Let me know in the comments below what you think!
πΏ Intro 0:00
π₯ Overview 0:37
π€ How To Setup 1:56
β
β Win & Loss Conditions 7:09
π² Round 1 Gameplay 7:19
π² Round 2 Gameplay 20:38
π² Round 3 Gameplay 25:32
π² Round 4 Gameplay 31:32
π Gameplay Conclusion 36:14
π Furnace: Interbellum Rulebook 36:43
π Conclusion 37:31
Furnace
"Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.
The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards.
Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.
Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action β either production or processing β on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.
At the end of four rounds, whoever has the most money wins.
Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game."
Furnace: Interbellum
"Furnace expands into the twenties and thirties of the twentieth century β the interwar period known as the interbellum. In this expansion, you will find new Company cards and Capitalists, new abilities, Manager tokens, variable Capital discs, a set of components for a fifth player, and new Agents for two-player and single-player games. All of this exists within beautiful industrial buildings and structures from the epoch of Art Deco, Constructivism, and Bauhaus.
Interbellum is designed for players who are already familiar with Furnace. The expansion is best played if all of its elements are added to the base game, but if you donβt feel up to it, you can get to know it piece by piece."
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