FWsim 3 - Massive Fireworks Shells Finale - Display Climax - Kamuro effect
Taking inspiration from Japanese firework shows, this is what I would define as a "sky barrage", capable of lighting up the sky with a massive amount of aerial shells.
In FWsim, the effect doesn't look very good if it's abused too much, so I was trying to find a balance to make a "sky of lights" which didn't oversaturate (at least for much time) the view.
The result of this research is this massive barrage of 90 different Kamuro aerial shells of various calibres: 110mm, 150mm, 200mm, 240mm, 300mm, and 410mm.
While at first, I thought that I could have used coloured peonies, dahlias or chrysanthemum, in the end, I chose to pick a very simple kamuro-type shell. This can show how in a show "less is more", or to be fair "less complex is more".
I would like to experiment more with this type of effect, this relies on the "layering" of several shells with differences in size, height and prefire.
What would you think the very last part of a firework show should be like? Is it a "Sky Barrage" like in this case, or perhaps showcase more "Design" or "Coloured" shells? Please let me know.
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