G-Stream G2020 Arcade

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This shump is a two buttons one with some unique mechanics:

A - Fire
Tap - Shot
Hold - Cancel-bomb
B - Bomb

Pressing B drops the bomb directly in front of you. The longer you hold B, the further the bomb will deploy. The timing feels pretty natural, so it shouldn't be too difficult to figure out the timings you want.
Powerup bar is located at the bottom corner of the screen.There are 10 slots for powerups.
Acquiring a powerup will put it on the center-most slot, and shift all of the other powerups outwards.The outside-most powerup will be lost.Red powerup is a spread shot. Blue powerup is a laser. Green powerup is homing missiles.
If you fill up the powerup bar with a single color, picking up that powerup again will give a 10000 point bonus.


Medals increase in value for each medal acquired.Medals are always worth the value that they appear to be.Every medal you acquire increases the chain by 1, even if you've already acquired that medal value in the chain. Medal values are in this order: 10, 20, 30, 40, 50, 100, 500, 1000. Whenever you drop a medal, the chain is reset to 0.The medals accelerate fast. You have to know where and when they are dropping.

The Cancel-bomb: The bomb will cancel all enemy bullets that hit it and turn them into medals.The generated medals do not affect the medal chain.The generated medals will always be the value of the medal chain when the bomb was dropped.

Cancel level is displayed above the powerup bar.If there is a blinking "OK!" next to the level, you are able to fire the cancel-bomb.The higher your cancel level, the longer the bomb will be active. It must be at least 56 to fire the cancel-bomb. It is increased by absorbing the small colorized particles released from destroying an enemy. It increases in increments of The cancel level is capped at 999.

The main scoring mechanics are the medals, the cancel-bomb (which takes intricate planning and is complex), and quick-kill bonuses.
For the medals, the easiest way to keep the chain up is to have a fair balance of Red and Blue powerups, and you should avoid Green powerups like the plague.
Cancel-bomb scoring is hard. It requires knowing the stages and enemies. The most optimal solution is to find enemies that fire large streams of bullets, make sure you have 1k value medals, and then drop a cancel-bomb on top of the enemy and gather the medals.
You can earn extra points from killing multiple enemies in quick succession, much like Raiden Fighters. Whenever you kill enemies within a few frames of each other, a "5000" text will pop up where they were, and you will earn 5000 points.

Another complex mechanic in this game is what I call the special segments. These parts of the stage seem to be unlocked depending on when you kill a certain enemy/set of enemies.

The last stage is checkpoint based(if you lose all life you'll restart the stage all over again) unless you play with two players (like Toaplan shumps).

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