Gaea 2 Announcement: Interview with Creator Dax Pandhi
Join us for an exciting interview with Dax Pandhi, the cofounder of Gaea, as he unveils the groundbreaking features of Gaea 2, a cutting-edge procedural terrain software designed for 3D artists. In this interview, Dax Pandhi shares insights into his entrepreneurial journey, starting as an artist and teaching fellow artists how to craft intricate terrains, while telling stories of how he pushed his body to the limit while becoming an entrepreneur.
Discover the inspiration behind Gaea's creation
Learn how Gaea 2 simplifies terrain generation with new erosion capabilities, scatter simulation, and simply enter, what he calls "God Mode". If you're a 3D artist or terrain enthusiast, this interview is a must-watch.
Subscribe now for more interviews and updates on the latest innovations in the world of 3D art and terrain creation.
Purchase DMP Exporter: https://atmovfx.kartra.com/page/dmp-colorspace-exporter?kref=fbDR0435WGa4
Gaea site: https://quadspinner.com/
Dax Pandhi's ATMO Profile: https://atmovfx.com/artist/274/dax-pandhi
Discord: https://discord.gg/aTRJxR3VnD
Website: https://atmovfx.com/
Instagram: https://www.instagram.com/atmovfx_off...
Twitter: https://twitter.com/ATMOvfx
Facebook: https://www.facebook.com/ATMOVFX
00:00:00 - Intro
00:00:42 - Interview Starts
00:03:10 - How Quadspinner Started
00:05:24 - When Dax Pushed his body too hard from work
00:08:04 - their working hours
00:09:52 - started Gaea
00:16:00 - Gaea is so fast
00:18:00 - Taking Risks and Environment Lecture
00:22:05 - Does Dax miss art and collaboration
00:23:16 - Matte Painting Tool Announcement!
00:23:37 - Dax's Artwork on ATMO
00:26:16 - Inspired by Ivan Shishkin and creating a classical composition
00:29:34 - Photorealism in 3D Rendering
00:32:56 - The use of scatter plug in Blender
00:36:10 - Switching Workflow from 3ds Max to Unreal or Blender
00:39:23 - Creating Detailed Geometry and Water Effects
00:42:44 - Using Skies and Assets for Lighting and Scattering
00:46:08 - Creating Rocky Terrain Effects
00:49:36 - Creating Realistic Environments
00:52:48 - Photographing with Procedurals and Mega Scans
00:55:56 - Applying texture maps for reflection
01:00:00 - Gaea 2 Features!!
01:01:34 - Exporting Features
01:03:00 - New Topology Optimizer
01:05:23 - New Rock Simulations (Physics Engine)
01:14:34 - God Mode!
01:16:26 - God Mode Details
01:17:15 - Glue (New Tech)
01:20:09 - Introducing Landscapes
01:22:02 - Extend terrain, making a copy of it to merge
01:23:53 - volume preservation
01:27:57 - Many Biomes In One Terrain
01:30:15 - Big Rock Cuts Cliffs
01:31:05 - New Snow
01:35:50 - New Erosion
01:36:37 - How is it easier than Gaea 1
01:39:18 - Conclusion