Galaga - 1981 - Arcade - Shortplay | 4K CRT Monitor Simulation

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Shortplay + Attract mode of the game Galaga , the shooter arcade game by Namco.
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GAME INFO:

Galaga is a 1981 fixed shooter arcade game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a โ€œdual fighterโ€ with additional firepower.

Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.

Although early location tests were unsuccessful, Galaga received critical acclaim and went on to become one of the most successful arcade games, routinely appearing on Japanese and American arcade charts through 1987. It is widely regarded as a classic of the golden age of arcade video games and one of the greatest video games of all time. Critics applauded its gameplay, innovation, addictive nature and improvements made over its predecessor. Several home ports were released for a multitude of platforms, including the MSX, Atari 7800 and Nintendo Entertainment System, alongside releases on digital distribution platforms such as Xbox Live Arcade. Galaga is also included in many Namco compilations. It was followed by a sequel in 1984, Gaplus.


GAME RECORDING INFO:

The game has been integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.

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Tags:
CCF
Gameplay
Playthrough
Let's Play
Videogame
Arcade
Opening
Intro
No Commentary
4K
CRT
Monitor
Simulation
CRT Simulation
Fixed Shooter
Namco
Midway Manufacturing
Hit
StarShip
Galaga Forces
Shigeru Yokoyama
Critical Acclaim
Attract Mode
CCF Gameplay
1981
Shooter
Golden age of arcades