Dig Dug - 1982 - Arcade - Shortplay | 4K CRT Monitor Simulation

Channel:
Subscribers:
672
Published on ● Video Link: https://www.youtube.com/watch?v=3TlCSVCb6Fs



Game:
Dig Dug (1982)
Duration: 7:45
63 views
0


Shortplay + Attract mode of the game Dig Dug, the maze arcade game by Namco.
Want more? https://bit.ly/2ZUJhqG

GAME INFO:

Dig Dug is a maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. Controlling the titular character, the player is tasked with defeating all of the enemies in each stage, done by either inflating them with an air pump until they pop or crushing them underneath large rocks. It runs on the Namco Galaga arcade board.

Dig Dug was planned and designed by Masahisa Ikegami, with help from Galaga creator Shigeru Yokoyama. It was programmed by Shouichi Fukatani, who worked on many of Namco's earlier arcade titles, along with Toshio Sakai. Music was composed by Yuriko Keino, becoming the first game she worked on for Namco — the short jingle made when the character moved was made when executives wanted a walking sound in the game. It was described as a "strategic digging game" by Namco for its large amount of strategy used to defeat enemies, which was heavily used in the game's marketing.

Upon release, Dig Dug was well-received by critics for its addictive gameplay, cute characters and strategy. It was a popular title during the golden age of arcade video games, being the second highest-grossing arcade game of 1982 in Japan while also being commercially successful internationally. It was met with a long series of sequels and spin-offs for several platforms, alongside ports for home consoles and digital storefronts. Dig Dug is also included in many Namco video game compilations for a variety of systems. Characters from the game appear throughout the Mr. Driller series, itself based on the Dig Dug gameplay.


GAME RECORDING INFO:

The game has been integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.

Thanks for watching. If you like this type of content please consider signing up.




Other Videos By CCF Gameplay


2021-07-21Spider Man: The Videogame - 1991 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-20Puzzle Bobble (aka Bust-A-Move) - 1994 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-20Aero Fighters (aka Sonic Wings) ​- 1992 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-193 On 3 Dunk Madness (Prototype) - 1996 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-17Evolution of "TETRIS" games - ARCADE
2021-07-16Spelunker - 1985 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-15Asteroids - 1979 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-14Samurai Shodown (aka Samurai Spirits) - 1993 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-13Metal Slug - Super Vehicle-001 - 1996 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-12Donkey Kong - 1981 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-09Dig Dug - 1982 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-08The Punisher - 1993 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-07Galaga - 1981 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-06X-Men (Konamis's Beat 'em Up) - 1992 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-05Alien Storm - 1990 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-02Pac-Man (aka Puck Man) - 1980 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-07-01Alex Kidd: The Lost Stars - 1986 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-06-30Krypt - The Pit II | Mortal Kombat 11
2021-06-30Aliens - 1990 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-06-29Out Run - 1986 - Arcade - Shortplay | 4K CRT Monitor Simulation
2021-06-28The Simpsons Arcade Game - 1991 - Arcade - Shortplay | 4K CRT Monitor Simulation



Tags:
CCF
Gameplay
Playthrough
Let's Play
Videogame
Arcade
Opening
Intro
No Commentary
4K
CRT
Monitor
Simulation
CRT Simulation
Beat em Up
Side Scrolling
Fight Game
FGC
Platform
Shoot em Up
Dig Dug
Maze
Namco
Atari
Namco Galaga
Masahisa Ikegami
Shigeru Yokoyama
Shouichi Fukatani
Toshio Sakai
Yuriko Keino
Dig
Digging
Strategy
Attract Mode
CCF Gameplay
1982
Golden age of arcades