Spelunker - 1985 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Spelunker , the platform arcade game by Irem.
GAME INFO:
Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a colossal cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
Originally released by MicroGraphic Image for the Atari 8-bit family in 1983, the game was later ported to the Commodore 64 and re-released by Broderbund in 1984, with European publishing rights licensed to Ariolasoft. It was released on arcade in 1985, on the Nintendo Entertainment System on December 6, 1985 in Japan and September 1987 in North America, and on the MSX in 1986. A sequel was released in arcades in 1986 called Spelunker II: 23 no Kagi, and a different sequel for the NES on September 18, 1987 called Spelunker II: Yūsha e no Chōsen, both by Irem and in Japan only.
The game was met with positive reviews. Bryan Welch reviewed the original Atari-8 bit version of Spelunker for 1984 Antic Magazine Buyers Guide and concluded: "I wholeheartedly recommend Spelunker to anyone who likes arcade-type games and is looking for a challenge. It's one game you'll always come back to." Computer Gaming World of 1985 called Spelunker "a thoroughly enjoyable game ... a class act". In Japan, Game Machine listed the arcade version of Spelunker on their February 15, 1986 issue as being the fourth most-successful table arcade unit of the year.
GAME RECORDING INFO:
The game has been integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.
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