Game architecture with ScriptableObjects | Open Projects Devlog

Game architecture with ScriptableObjects | Open Projects Devlog

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Published on ● Video Link: https://www.youtube.com/watch?v=WLDgtRNK2VE



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Duration: 12:06
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In this second devlog, we look at how we employed ScriptableObjects to create a flexible and powerful game architecture for "Chop Chop", the first Unity Open Project.

🔗 Get the demo used in this video on the Github branch:
https://github.com/UnityTechnologies/open-project-1/tree/devlogs/2-scriptable-objects
(compatible with Unity 2020.2b and later)
🔗 For a more comprehensive intro to ScriptableObjects as data containers, also check out this previous video: https://youtu.be/PVOVIxNxxeQ

Open Projects are small, open-source games where the community can collaborate and contribute to the entire game dev journey.

⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository for Project #1: https://on.unity.com/3kBcCLD
⭐ Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F

0:00 - Open Project #1: "Chop Chop"
0:36 - Demo assets
01:03 - The need for a flexible game architecture
01:44 - Singletons?!
02:50 - Enter ScriptableObjects
04:15 - More than just data containers
05:54 - ScriptableObjects as event relayers
07:13 - Events for playing audio
08:40 - Events for loading scenes
10:13 - Next steps







Tags:
Unity3d
Unity
Game Development
Game Dev
Game Engine
Open Projects
open source
Chop Chop
ScriptableObjects
scriptable objects
scriptable object
singleton
singleton unity
game architecture
game data
c#
better data in unity
how to scriptable objects