Handling complex input | Open Projects Devlog
In the third devlog, we go over how we implemented the complex input requirements of "Chop Chop", the first Unity Open Project, using Unity's new Input System package.
🔗 Get the 2021.1-compatible demo used in this video on the Github branch:
https://github.com/UnityTechnologies/open-project-1/tree/devlogs/3-input
🔗 For a more tutorial-like video on Input System, including rebinding controls, check out this previous video: https://youtu.be/xF2zUOfPyg8
Remember! Open Projects are small, open-source games where the community can collaborate and contribute to the entire game dev journey.
⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository for Project #1: https://on.unity.com/3kBcCLD
⭐ Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F
00:00 - Intro
00:21 - Demo assets
00:54 - Setting up the input
02:45 - An intermediate input layer
05:40 - Handling game modes
06:51 - UI integration
08:19 - Next steps