Handling complex input | Open Projects Devlog

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Published on ● Video Link: https://www.youtube.com/watch?v=u1Zel20rwOk



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Duration: 9:41
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In the third devlog, we go over how we implemented the complex input requirements of "Chop Chop", the first Unity Open Project, using Unity's new Input System package.

🔗 Get the 2021.1-compatible demo used in this video on the Github branch:
https://github.com/UnityTechnologies/open-project-1/tree/devlogs/3-input
🔗 For a more tutorial-like video on Input System, including rebinding controls, check out this previous video: https://youtu.be/xF2zUOfPyg8

Remember! Open Projects are small, open-source games where the community can collaborate and contribute to the entire game dev journey.

⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository for Project #1: https://on.unity.com/3kBcCLD
⭐ Check out the roadmap for Project #1! https://on.unity.com/3hMBH4F

00:00 - Intro
00:21 - Demo assets
00:54 - Setting up the input
02:45 - An intermediate input layer
05:40 - Handling game modes
06:51 - UI integration
08:19 - Next steps







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