Game console capturing is way more interesting than you'd think: SGDQ 2019 streamers hardware panel

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Published on ● Video Link: https://www.youtube.com/watch?v=dmpYF2ywlGg



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Streaming is easier with these 7 weird old tri... I can't do it, there's no clickbait here - just a really solid overview of the hardware it takes to stream when you're working with various game consoles and a lot of other awesomeness all in one video.

This one panel talk will introduce you to an amazing number of topics ranging from how to capture old NES / SNES / composite consoles with the best video quality you can get as well as obscure topics such as how to capture your button presses on screen to visualize what's happening. There's a ton of awesome content in here, it's hard to cover it all. Some bullet points:

- Composite, S-Video, and RGB analog capture options
- Line doubling with an OSSC in comparison to older Framemeister line doublers
- Upscalers including DVDO iScan VP50 and DVDO iScan HD+ options
- HDMI capture options and caveats with older consoles with jitter (NES and SNES in particular)
- Webcams and camera options as well as a brief discussion on lights
- Sound capturing at home - XLR vs USB microphones, mic selection and price ranges, sound boards, fader boards (MIDI control methods), and how audio quality is more important than video quality
- Multitrack recording using poor man's pan left / pan right stereo methods as well as true multitrack recording with Ardour
- Visualization of button presses to capture player input
- OBS topics including audio/video filters to adjust for delay and other layout topics
- Streaming PC considerations, NVENC, and other encoding methods
- Doing all of the above on Linux

The panel was even really entertaining and I'm extremely happy with how much we covered at a high enough level to capture the imagination as to what's possible.

On a personal note, I (dwangoAC) am a retro preservationalist - that means that I have a goal of preserving our digital heritage for future generations. We live in a time where capacitors are starting to fail on older consoles and we have a limited opportunity to demonstrate what these games were capable of to future generations. I want to provide the best possible quality (archival quality if you will) but I also don't want to alter how the console worked. Some modifications such as adding HDMI directly to old consoles can result in timing differences. To that end, I've put substantial effort into console configurations that don't result in changes to how the game plays from a timing perspective for TASBot / TAS console verification work.
I also do all of my streaming entirely on Linux so everything you see here works there (in my case I'm using Linux Mint instead of stock Ubuntu but most things will work fine on other Linux distributions as well).

EvanGrill:
Twitch - https://Twitch.tv/EvanGrill
Twitter - https://Twitter.com/EvanGrill

TinaHacks:
Twitch - https://Twitch.tv/tinahacks
Twitter - https://Twitter.com/callmewuest
Web - http://tinahacks.tv

LattMackey:
Twitch - https://Twitch.tv/LattMackey
Twitter - https://Twitter.com/LattMackey
YouTube - https://YouTube.com/MattLackey
Instagram - https://Instagram.com/LattMackey
Web - https://CreatingMattLackey.com

TASBot / dwangoAC:
Twitch - https://twitch.tv/dwangoAC
Twitter - https://Twitter.com/MrTASBot
Discord - http://Discord.TAS.Bot
Web - https://TAS.Bot

Music by DJPIE1337 - https://dj-pie.bandcamp.com
AngelWind: YouTube Editor for Hire - angelwind76@gmail.com

This video was posted with permission from Games Done Quick. TASVideos.org content referenced was used with permission per the terms of Creative Commons Attribution 2.0 (https://creativecommons.org/licenses/by/2.0).




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Tags:
TASBot
SGDQ
panel
game console
video games
dwangoAC
EvanGrill
tinahacks
LattMackey
Linux
OBS
OSSC
upscaling
line doubling
retro preservation
hardware for streamers
streaming