Game Design and Player Experience | Joe Talks Gaming
On this edition of the Joseph Anderson podcast, listen to various discussions about gaming analysis, criticism, and the design process.
Watch Joseph Anderson live: https://www.twitch.tv/andersonjph
Tip: https://ko-fi.com/avarisi
Join JADS: https://discord.com/invite/8gSBsYC
Original stream date: 2018/07/05, 2018/07/07, 2018/07/08
Thumbnail art by Chrome // https://www.deviantart.com/chromedollar
0:00 - Childhood Games as an Adult
6:55 - Replayable Games
8:23 - Analyzing Game Reward Systems
16:49 - Value of the First Playthrough
21:37 - Objectivity in Game Criticism
30:25 - Bad Leveling/Crafting Systems
37:32 - Changing Mario Odyssey Moons
41:33 - Remastering Dark Souls Lost Izalith
46:39 - FromSoft Design Process
56:21 - In-Game Cutscenes
1:01:53 - Immersion in Games
1:13:23 - Games for a Desert Island
1:14:25 - TotalBiscuit's Impact
1:29:55 - Dwarf Fortress, Bioshock
1:33:00 - Games Without Hand-holding
1:39:18 - Bad Games in Great Franchises
1:43:23 - Expectations in Names
1:47:44 - Making a Bethesda-like
1:52:23 - Joe's Future Games
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