Game Design Principles for 1000h+ Games - Mikolaj Marcisz || Vavel Games ||
The speech is an analysis of various cases from which he had learned over the years when designing long-lived, live service, F2P games such as MMO’s and mobile games that require a robust meta game to keep players engaged for long periods of time. You will learn about the practices, tools and tricks they’ve used for the last few years to maintain a live-MMO with a very active community. He will cover problems such as content exhaustion, balancing power creep and things to look at while deploying content that would keep veteran players engaged while being fun and inviting for newcomers.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #onlinegames #mmo
Follow GIC on Facebook: https://www.facebook.com/gic
Follow GIC on Twitter: https://twitter.com/gdcon
Our website: https://gic.gd/