Pitfalls to avoid as a Junior Audio Designer in Video Games - Agnieszka Rumińska | English subtitles
The lecture is dedicated primarily to juniors, but regulars also can find it useful.
It presents proven practices, along with post-mortem of real-life cases and also some afterthoughts, what could have gone better If I knew then what I know after those 7 years in the industry.
Basing on my experience, She'll show some practices that simplify and accelerate my workflow without any loss of quality, share some ideas on how to improve audio design pipelines, and last but not least when to ask for help.
The lecture was recorded by the speaker himself at the Open Hall.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #gameaudio #sounddesign
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