Game Design: Stardew Valley and the Farming Genre
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Published on ● Video Link: https://www.youtube.com/watch?v=gkTeId3n634
Let's look into Stardew Valley a little. Let me know what you think.
I'm not sure I made it clear, but a big part of the pacing in these games is the variation in your scheduling. It's not that you always have N things to do each morning: each morning varies a little bit in a predictable way. Rain means you don't have to water things. Harvests mean you'll spend extra time planting and reaping. Etc.
Sorry about the PLosives. Trying to get these mics tamed.
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stardew valley
game design
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