Realistic VR Characters: Setting Up Animators and IK Passes

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Published on ● Video Link: https://www.youtube.com/watch?v=AKVZu0nPvuo



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We need to do this stuff before we can do anything interesting. This is how to

A) Set up an animation in Blender
B) Import it into Unity
C) Create an animator for the animation
D) Turn on inverse kinematics
E) Create a script to inversely kinemate

At the end, we have a character that creepily stares at us using inverse kinematics to make the head turn! This makes our character feel more realistic. As in, a very realistic serial killer.







Tags:
+Unity
blender



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