Game Designer VS Sprite Collisions on Godot 4 + MetSys | 2D Metroidvania Devlog
In this 2D Metroidvania Devlog, we tackle: Game Designer VS Sprite Collisions in Godot 4 using the MetSys system.
From collision shapes to sprite placement, this video takes you through the process of perfecting collision detection for our game, Droian. Whether you’re a game designer working on sprites or learning Godot 4, this game development devlog is packed with valuable insights!
This devlog is perfect for anyone interested in 2D Metroidvania games, Godot 4 game development, and solving the challenge of sprite collisions with the MetSys system.
Don’t forget to check out our website and join our Discord community!
✨ Timestamps:
00:00. - A meme about Game Designers
00:02 - Intro
00:19 - Opening the Sprite
01:19 - Figuring out how to copy Collisions
03:00 - Tweaking the Collisions for new sprites
05:50 - Figuring out the shapes that work for interactions
10:30 - Placing new sprites in game
14:21 - Testing the collisions
17:20 - Website plug and Outro
👀 Catch us live every Friday on Twitch:https://www.twitch.tv/untitledgamestudios
🎮 Check out our YouTube Channel: @untitledgamestudios
💻 Visit our official website:https://ugs.pt/t
Learn more about Godot:https://godotengine.org/g
Learn more about Metsys:https://godotengine.org/asset-library/asset/2301.
#GameDev #Godot4 #Devlog