Game Dev Essentials: My Workflow and Tools Breakdown #d3kryption

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In this video, I’m sharing an in-depth look at my game development workflow, showcasing the essential tools I use for creating games. From 2D art and 3D modeling to audio editing, I break down each tool that helps bring my projects to life. Whether you're new to game development or looking to enhance your process, this guide covers the software and techniques that streamline my work and boost productivity. Join me as I take you through my toolkit and provide insights into making game development more efficient and creative!

Links:
Kanboard:
https://kanboard.org/

Unreal:
https://www.unrealengine.com/en-US

Epic asset manager:
https://github.com/AchetaGames/Epic-Asset-Manager

Obsidian:
https://obsidian.md/

Manjaro Linux:
https://manjaro.org/

Perforce:
https://www.perforce.com/

Tenacity:
https://tenacityaudio.org/

Krita:
https://krita.org/en/

Blender:
https://www.blender.org/

JetBrains (Rider):
https://www.jetbrains.com/

šŸ”¹ Chapters:

0:00 - Intro
0:42 - Operating System
1:52 - Game Engine
2:51 - 2D Editing
3:49 - Text Editing
5:27 - Task Tracking
6:55 - Audio Editing
8:19 - Patreon
8:29 - Perforce
11:00 - 3D Editing
12:22 - Asset Manegement
14:05 - IDE
17:57 - Outro

šŸ”¹ My Links:

šŸ‘‰ https://linktr.ee/d3kryption

šŸ”¹ My Setup:

šŸ‘‰ OS: Manjaro Linux
šŸ‘‰ CPU: AMD Ryzen 9 9950X @ 5.70GHz
šŸ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
šŸ‘‰ RAM: 128GB
šŸ‘‰ Headphones: Audio Technica ATH-M50X
šŸ‘‰ Mic: Audio Technica AT2020
šŸ‘‰ DAC: Behringer UMC22
šŸ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
šŸ‘‰ Mouse: Logitech G403