Game Dev Essentials: My Workflow and Tools Breakdown #d3kryption
In this video, Iโm sharing an in-depth look at my game development workflow, showcasing the essential tools I use for creating games. From 2D art and 3D modeling to audio editing, I break down each tool that helps bring my projects to life. Whether you're new to game development or looking to enhance your process, this guide covers the software and techniques that streamline my work and boost productivity. Join me as I take you through my toolkit and provide insights into making game development more efficient and creative!
Links:
Kanboard:
https://kanboard.org/
Unreal:
https://www.unrealengine.com/en-US
Epic asset manager:
https://github.com/AchetaGames/Epic-Asset-Manager
Obsidian:
https://obsidian.md/
Manjaro Linux:
https://manjaro.org/
Perforce:
https://www.perforce.com/
Tenacity:
https://tenacityaudio.org/
Krita:
https://krita.org/en/
Blender:
https://www.blender.org/
JetBrains (Rider):
https://www.jetbrains.com/
๐น Chapters:
0:00 - Intro
0:42 - Operating System
1:52 - Game Engine
2:51 - 2D Editing
3:49 - Text Editing
5:27 - Task Tracking
6:55 - Audio Editing
8:19 - Patreon
8:29 - Perforce
11:00 - 3D Editing
12:22 - Asset Manegement
14:05 - IDE
17:57 - Outro
๐น My Links:
๐ https://linktr.ee/d3kryption
๐น My Setup:
๐ OS: Manjaro Linux
๐ CPU: AMD Ryzen 9 9950X @ 5.70GHz
๐ GPU: Nvidia GeForce RTX 3090 24GB
๐ RAM: 128GB
๐ Headphones: Audio Technica ATH-M50X
๐ Mic: Audio Technica AT2020
๐ DAC: Behringer UMC22
๐ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
๐ Mouse: Logitech G403