Unreal Engine 5: GTA Medic Missions Part 2 | Exiting Vehicles and UI Setup for Minigames

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In Part 2 of the GTA Medic Minigame series, I demonstrate how to set up the ability for players to exit vehicles and initiate the UI process for starting the minigame in Unreal Engine 5. This tutorial is crucial for ensuring smooth transitions between core gameplay and minigame modes, enhancing the player experience and interaction flow.

šŸ”¹ My Links:

šŸ‘‰ https://linktr.ee/d3kryption

šŸ”¹ My Setup:

šŸ‘‰ OS: Manjaro Linux
šŸ‘‰ CPU: Intel Core i7-4790K @ 4.00GHz
šŸ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
šŸ‘‰ RAM: 16GB
šŸ‘‰ Headphones: Audio Technica ATH-M50X
šŸ‘‰ Mic: Audio Technica AT2020
šŸ‘‰ DAC: Behringer UMC22
šŸ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
šŸ‘‰ Mouse: Logitech G403

šŸ”¹ Chapters:
0:00 - Intro

21:51 - Outro

šŸ”¹ Keywords:
Unreal Engine 5, GTA Medic Missions, Ambulance Missions, Game Development, UE5 Tutorial, Blueprint, Interaction Systems, Cart Movement

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šŸ‘‰    • UnrealĀ EngineĀ 5Ā Tutorial:Ā UsingĀ State...Ā Ā  (Unreal Engine 5 Tutorial: Using State Trees for NPC Movement | UE5 Version 5.2+)
šŸ‘‰    • UpgradingĀ toĀ NarrativeĀ 3.5Ā inĀ UnrealĀ ...Ā Ā  (Upgrading to Narrative 3.5 in Unreal Engine 5 | Complete Guide & Fixes)

šŸ”¹ Playlists (For More):
šŸ‘‰    • MenĀ inĀ BlueĀ -Ā VODsĀ Ā  (Men in Blue - VODs)
šŸ‘‰    • NarrativeĀ -Ā TutorialsĀ Ā  (Narrative - Tutorials)
šŸ‘‰    • UnrealĀ EngineĀ -Ā StateĀ TreesĀ Ā  (Unreal Engine - State Trees)

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šŸ”¹ Search Queries:
šŸ‘‰ Creating GTA-style medic missions in UE5
šŸ‘‰ Ambulance missions in Unreal Engine 5
šŸ‘‰ UE5 cart blueprint setup
šŸ‘‰ Interaction systems in UE5
šŸ‘‰ Unreal Engine 5 tutorial for game developers

#UnrealEngine5 #GTAMedicMission #GameDevelopment #MinigameDevelopment #UnrealEngineTutorial #UE5GameMechanics