Game Dev Project - Abilities & General Layout Showcase
Really early showcase of my Game Dev project, anything shown here isn't final and subject to change (especially the placeholder textures).
General Ability Overview:
Dark Blue - Raise & lower water levels via valves
Teal - Alternate paths & platforms between tangible & intangible
Light Blue - Teleport somewhere through a mirror
Green - Capability to climb vines
Yellow - Break certain walls with a pickaxe
Orange - hold a charge & activate old machines from a power source
Red - Reveal hidden pathways
To Do:
-Secret Areas in each of the zones
-Ability unlock/upgrade system
-Populate each zone with NPCs
-Add details to each zone
-Add menus
-Add art for: Textures, Characters, NPCs, Ability Interactions, Cutscenes, Menus, & Music
-Anything else missing
0:00 - Dark Blue Zone
1:20 - Teal Zone
3:40 - Light Blue Zone
4:58 - Green Zone
6:05 - Yellow Zone
7:08 - Orange Zone
11:20 - Red Zone