Game Engine Design and Implementation: Episode 8 - Revisiting the Allocation Functions
Channel:
Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=3lvLVPMnkuY
We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables.
Other Videos By Longplay Central
Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding