Game Engine Design and Implementation: Episode 8 - Revisiting the Allocation Functions

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Published on ● Video Link: https://www.youtube.com/watch?v=3lvLVPMnkuY



Duration: 41:37
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We return to the AlignedMalloc() and AddNewPool() routines in order to fix an issue with overwriting the class member variables.







Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding