Game Engine Design and Implementation: Episode 7 - Creating and Deleting Aligned Memory Pools

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Published on ● Video Link: https://www.youtube.com/watch?v=eI_9NzB7Nvg



Duration: 1:00:52
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In which we begin to put together the code we need to allocate new memory pools. We handle aligning the memory, storing the address, and finally begin the process of destroying the pool.







Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding