Game Engine Design and Implementation: Episode 9 - Hashing Strings

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Published on ● Video Link: https://www.youtube.com/watch?v=xNNXBGvaI8g



Duration: 38:54
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We spend a little time cleaning up the existing code, before diving into the new hashing class. We use that new class to create an ID for our memory pool, which allows us to delete the pool at program termination.







Tags:
Game
Engine
Programming
C++
Object Oriented Design
Coding