Game engines are marketing TRASH (From a Game dev perspective)
A game developers insider knowledge of how Game Engines are used to market games to you.
We explore the captivating world of game engines and why they shape our gaming experiences. Join us on a journey through gaming history as we uncover the secrets behind code reuse and how that morphed into the rise of the iconic Doom (id tech) and Unreal engines. Discover how game publishers leveraged technology as a marketing tool and how developers utilize the technology to make games. Are you affected by broken games? Why won't developers admit to bad programming? Will QA teams ever step their game up? Do innovative gameplay systems truly define a game's success? Don't miss out on this eye-opening exploration of the fascinating world of game engines and their influence on the games we love!
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Theme music : "Sideways" By Smoke on the Horizon with Custom License: https://businesscasual87.bandcamp.com/track/sideways
Background Music: "1985 Computer Room" "Nostalgia" "By your Side" By Nocti under the license listed here: https://nocti.bandcamp.com/album/lazuli-dracaenas-bgm-collection-vol-1
"Dancing in my Dreams" By Smoke on the Horizon with Custom license: https://smokeonthehorizon.bandcamp.com/track/90-19-dancing-in-my-dreams