GAME GRAPHICS CRISIS! (pt.2) The Post-Processing Nightmare!

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Is there a crisis in modern game graphics? In part two of our exploration, we dive deep into the world of post-processing and why many gamers feel it's become a nightmare for visual quality!

🎮 From the seemingly endless barrage of bloom and the headache-inducing chromatic aberration to the frustrating motion blur and the pervasive haze that washes out our worlds, we examine the post-processing techniques that are sparking debate and, for many, degrading the gaming experience.

🔍 This video dissects the post-processing predicament in modern titles, comparing it to the visual clarity often found in older games. We'll explore:

The intended purpose of effects like chromatic aberration, bloom, and motion blur, and why they often miss the mark with players.
The crucial role of HDR lighting and the often-problematic process of tone mapping for SDR displays, which can lead to a washed-out aesthetic.
Why are players increasingly frustrated with the lack of control over these visual settings?
Examples of games that get it right and those that fall into the post-processing nightmare.
🔥 Are game graphics really in a crisis? Have post-processing effects gone too far? Join the discussion in the comments below! Share your experiences and let us know which games you think are suffering from the post-processing predicament!

👍 If you found this analysis insightful, hit that like button and subscribe for more in-depth explorations of game graphics and visual quality!

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If you haven't seen Part 1 of our GAME GRAPHICS CRISIS discussion, be sure to check it out here:    • GAME GRAPHICS CRISIS! (pt.1) Why New ...  

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